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Freddy Abarzúa
Freddy Abarzúa
3D Artist - Industrial Designer
Santiago, Chile

Summary

I'm a 3D Artist and Industrial Designer with a passion for the creation of game assets.

Skills

3D ModelingDigital SculptingIndustrial DesignUX DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Keyshot
Keyshot
Photoshop
Photoshop
Pro Engineer
Pro Engineer
Fusion 360
Fusion 360

Productions

    • Video Game
      Squad 44
    • Year
      2018
    • Role
      Principal 3D Character Artist
    • Company
      Mercury Arts

Experience

  • Technical 3D Artist at SNAX Studios
    January 2023 - December 2024

    I was responsible for processing the most complex 3D scan models from our client's product catalog while documenting the process in easy-to-understand formats.

  • 3D Character Artist - 3D Generalist at Mercury Arts
    United Kingdom
    October 2020 - Present

    I have developed various 3D assets for the 3rd party project "Chapter Mercury" for the videogame Post Scriptum. Mainly focused on the production of 3d characters, paying special attention to both the details of the assets and the historical authenticity of the uniforms represented.

    Where I worked with other artists, historians and historical reenactors.

  • QA 3D Artist at 1518 Studios
    United States of America
    July 2022 - January 2023

    I was in charge of quality control in the area of UVs and textures of models designed for AR and VTO for e-commerce for several clients.

  • Freelance Character Artist at SimCentric
    United Kingdom
    June 2021 - January 2022

    I researched, sculpted, modelled and textured photorealistic characters for SimCentric's military simulation software; based in Unreal Engine 4.