I'm a 3D Artist and Industrial Designer with a passion for the creation of game assets.
I was responsible for processing the most complex 3D scan models from our client's product catalog while documenting the process in easy-to-understand formats.
I have developed various 3D assets for the 3rd party project "Chapter Mercury" for the videogame Post Scriptum. Mainly focused on the production of 3d characters, paying special attention to both the details of the assets and the historical authenticity of the uniforms represented.
Where I worked with other artists, historians and historical reenactors.
I was in charge of quality control in the area of UVs and textures of models designed for AR and VTO for e-commerce for several clients.
I researched, sculpted, modelled and textured photorealistic characters for SimCentric's military simulation software; based in Unreal Engine 4.