I was tasked with creating a variety of tent models, used as props and actual usable spawning points across different maps.
Each tent has a 2k texture, and the American ones have a shared 2k texture for the wooden and rope components. All of them are around 18k - 20k triangles, and the big M1942 has around 30k, with enough geometry for the use of a wind shader inside Unreal.
Thanks to everyone at Mercury Arts for all the help!