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Tents

I was tasked with creating a variety of tent models, used as props and actual usable spawning points across different maps.
Each tent has a 2k texture, and the American ones have a shared 2k texture for the wooden and rope components. All of them are around 18k - 20k triangles, and the big M1942 has around 30k, with enough geometry for the use of a wind shader inside Unreal.

Thanks to everyone at Mercury Arts for all the help!

US M1942 Tent

US M1942 Tent

Japanese Octagonal Tent

Japanese Octagonal Tent

US M1934 Tent Closed

US M1934 Tent Closed

US M1934 Tent Open

US M1934 Tent Open

US M1934 Tent Rolled Up Sides

US M1934 Tent Rolled Up Sides

US M1934 Tent Lifted Sides

US M1934 Tent Lifted Sides

29,2k Triangles

29,2k Triangles

18k Triangles

18k Triangles

22k Triangles

22k Triangles

22,5k Triangles

22,5k Triangles

19,4k Triangles

19,4k Triangles

20,2k Triangles

20,2k Triangles

US M1942 Tent - Highpoly

US M1942 Tent - Highpoly

Japanese Octagonal Tent - Highpoly

Japanese Octagonal Tent - Highpoly

US M1934 Tent - Base Highpoly

US M1934 Tent - Base Highpoly